Posts

Showing posts from 2016

Daily Dose of Code October 17, 2016

Image
by What is Lacking from Real Time Strategy (RTS) Artificial Intelligence (A.I.) Programming? “We all have big changes in our lives that are more or less a second chance.” — Harrison Ford H ow many times have you played a Real Time Strategy   (RTS) game and had to micromanage every aspect of the game characters? The other extreme is where characters create colonies or use overkill measures on small groups of enemies. In some games, you can set actions of how leaders and their subordinates react to situations but when it is left up to Artificial Intelligence (A.I.) often the end result is anything but desirable. Expansion of colonies is a must to generate a healthy economy in (RTS) games. Depending on the allocation of resources and location, this can be a boost to the civilization or a logistical nightmare. An example would be if you needed a buffer colony between your civilization and another regardless of their intentions. The problem lies between terrai